Fortnite Creative 2.0 is empowering creators.

For those who aren’t aware of what Fortnite Creative is, prepare to be blown away.

Nearly everyone, at some point, has heard of Fortnite. The game broke into the mainstream for so many reasons. Footballers were seen doing Fortnite dances after scoring goals, NFL players and rappers were playing the game for fun, Travis Scott launched a new song through the game, Star Wars trailers dropped in the game and Marvel’s highest grossing movie ever EndGame featured a scene where Thor played Fortnite. And that’s just brushing the surface.

Epic Games, the makers of Fortnite, most well known in the gaming space for creating one of the best game engines in the world (Unreal Engine), have just taken Fortnite to the next level.

Fortnite Creative 2.0 is an insane upgrade to the previous Creative Mode offered as part of Fortnite. This gives everyone a whole new set of tools that will change the way we engage with Fortnite forever.

Fortnite Creative 2.0 allows people to design and publish their own games or experiences inside Fortnite. The craziest thing about it? You don’t need to know any code to create your own game and Epic Games will directly pay game creators for making successful games (based on a games popularity and player retention)!

So, what does this mean for creators? In the past few years, a lot of popular gaming creators and even organisations have announced they’ll be making their own games. Dr Disrespect with Deaddrop, 100Thieves with Project X and most recently Shroud with Project Astrid.

Fortnite Creative 2.0 is an opportunity for creators to design games (or experiences) using Unreal Engine and reach Fortnite’s huge global player base. Some might use it to test player interest but others have an opportunity to really get a feel for game development and even raise some capital to fund their own larger projects.

If you’re a creator right now wondering what to do with Fortnite Creative 2.0… get a team together, craft a compelling story and publish a game. In record time and at a fraction of the cost it would take to create your own title, launch it, get player feedback and earn something from it.